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About Autocard: Your RPG Adventure

Autocard: Your RPG Adventure is a build-crafting autobattler. You choose a class, assemble Packs of cards, fuse and craft cards into new combinations, then place cards on an active board and watch them fight automatically. Runs take you through encounters toward a boss, with increasingly difficult Ascension levels to challenge.

Classes and Packs

There are five starting classes, each with a unique Innate Skill, exclusive relics, dedicated starting Packs and distinct strategies and synergies. The Elementalist masters elemental magic, the Archer rains arrows from afar, and the Joker embraces chaos by building a custom starting setup from almost any Pack. Each class has a different play style; a Pyromancer run differs from a Trapper build, while a Strength-focused Peasant plays differently from a Luck-based Joker.

Cards are grouped into 19 thematic Packs, each containing about 10 cards, three relics and special events. Your class determines your starting Packs, which shape the cards and synergies you find. During a run, you choose up to four Packs to mix and match. Since you cannot force the same Pack combinations each time, runs offer different possibilities and challenges.

Fuse and craft cards

The Fusion System lets you merge cards to create new combinations. A fused card inherits the effects of both originals, so you can combine support effects with attacks, merge synergy pieces into a centerpiece or turn an ordinary card into the engine of your build.

Crafting events let you add effects to cards and increase their power throughout a run, with no strict limit. You can keep improving a card until it becomes the heart of your strategy.

Build for combat

Cards scale directly from attributes rather than gaining passive bonuses. Strength, Dexterity, Intelligence, Luck, Charisma and Willpower become resources for your strategy: Dexterity fuels rapid attacks, Intelligence powers spells and Charisma strengthens pets. You can burn enemies, freeze them, summon pets or stack attributes such as Dexterity.

Only cards placed on your active board take part in combat, so each slot matters. Choose which cards belong in your setup, find combinations and optimize your board to improve your chances in battle.

Adventure and Arena

In Adventure Mode, you travel through encounters, acquire cards, collect relics, craft upgrades and develop synergies before facing a boss. You can also take on increasingly difficult Ascension levels. Meta progression and unlockables provide further goals between runs.

Arena is an asynchronous PvP mode where you battle ghost versions of other players. Choose Arena modifiers and adapt your strategy over multiple days. Casual mode offers rewards, while Ranked mode lets you climb the rankings. The challenge is to reach 12 victories before suffering five defeats.

Key features

  • Five starting classes
  • 19 thematic Packs
  • More than 250 cards
  • 90 relics
  • Card Fusion system
  • Unlimited crafting possibilities
  • Adventure Mode with Ascension difficulties
  • Casual and Ranked Arena modes

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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