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Auto-Crisis

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About Auto-Crisis

Auto-Crisis is a short psychological horror game that takes about 60 minutes. Driving along a forest road late at night in a heavy storm, your car breaks down, and you set out toward a possible nearby gas station. Something otherworldly has arrived with the rain, and your unreliable character has a mystery to solve. The game explores trauma, carcentrism and survivor's guilt; it is not a driving game.

Lost in the storm

The game unfolds at night in heavy rain, where you are soaked and visibility is poor. Thunder briefly lights up creatures in the distance. The narrative does not guide you through the story, and there are no door keys, random puzzles or cheap jumpscares with loud, saturated noises.

Otherworldly dangers

You encounter several threats in the storm and forest:

  • Creatures visible only when lightning strikes; remember where they are to avoid them.
  • A radiant, writhing orb of light that passes through the area; looking at it exposes you to its draining warmth.
  • Crawling nightmares in the forest that you can hear, though seeing them in time is harder.
  • A giant, absurd manifestation towering above the trees, from which you must run.

Places along the way

The journey passes through a rural ruined parking area, a subterranean surreal backroom, a boggy pine forest, a dump, a tribal village and a continuous, seemingly endless skybridge at night. The environments use realistic detail within a surreal setting.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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