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Ashrun Survivors

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About Ashrun Survivors

Ashrun Survivors is a dark fantasy bullet heaven roguelite set in a dying world of ash and ruin. You move and dash through overwhelming hordes while your weapons attack, collect XP and build up your character during each run. Level-ups let you evolve weapons and choose upgrades, while a Run Doctrine chosen at 5:00 can reshape the rest of the fight. Surviving earns gold and permanent progress, even if the horde eventually catches you.

Survive the ashlands

Enemies attack from every direction. Elite waves begin at the five-minute mark, and boss events test your build as the run progresses. You need to position yourself and time your dashes while stacking upgrades to deal with the growing horde. Ground hazards use readable warnings for delayed impacts, pulls, slows and instant burns, including Hellcaster meteors, arena hazards and Ash Warden strikes.

Optional Map Events send you after marked packs, corrupted caravans, treasure goblins and mega-bosses for bonus gold and XP. Shrines offer risky pacts that can grant more gold, damage or better upgrades, often at a cost. Equipment Chests found during fights provide loot for your shared Blacksmith armory.

Build your arsenal

Each run begins with a survivor’s Signature Weapon, which has its own mechanics, visuals and upgrade path. As you level up, you unlock two standard weapons from the Bow, Magic Staff and Throwing Swords. Upgrades can improve damage, attack speed, area, critical chance and survivability, among other attributes. Standard weapons can evolve along nine paths across the three weapon types, including elite-hunting bows, chain-lightning staves and blade storms.

Before a run, you can choose one Weapon Modification for each standard weapon. The three permanent combat styles for Bow, Staff and Swords change how that weapon fights when it is in your loadout, with options including split arrows, forking lightning and orbiting blades. You can reroll unwanted level-up offers, lock a choice or banish upgrades you do not want to appear again.

At 5:00, you choose one permanent Run Doctrine for the rest of the run. Doctrines can focus on your Signature Weapon or standard weapons, target elites and bosses, increase swarm density, reward low-HP play, or change how you dash, trigger ash strikes, receive upgrade offers and earn world rewards. There are nine Run Doctrines.

Choose a survivor

You can play as 16 unlockable survivors, each with distinct stat modifiers, a playstyle and a Signature Weapon. Their weapons include Kael’s movement-charged ash wave, Brakka’s stored-damage shield slam, Nyra’s shadow-echo daggers, Rook’s dice volleys and Cinder’s low-HP burn frenzy. Survivors unlock through achievements such as surviving longer, dealing massive damage, landing critical hits, dashing across the map and mastering evolutions.

The roster supports different approaches, including tanks, critical-hit hunters, glass cannons, bow specialists, staff casters and blade dancers. Before each run, you can also choose one of eight Auras, which work with any survivor. Event Horizon and Tidal Aura slow and control enemies; other Auras chain damage between linked foes, harvest souls for bursts, spread status effects when enemies die, steal tempo from dense crowds or trade health for damage with Blood Moon.

Choose a battlefield

You can select Random or choose from seven maps in the Fight loadout. Each map has clustered obstacles that block your path and dash while enemies can move through them, a signature battlefield rule and a unique signature enemy that joins the normal horde.

The maps feature burning Ember Fields on Ash Arena, Grasping Roots, Ash Vortex pull zones, Restless Graves, Ritual Circles, Falling Ruins or Shifting Shallows. Their signature enemies are Cinder Juggernauts, Thorn Stalkers, Ash Wisp Swarms, Grave Wardens, Blood Acolytes, Ruin Scarabs and Bog Leapers. The arenas span ash wastes, cursed forests, ruined landscapes, ritual grounds and wetlands, among other themes.

Improve between runs

Between runs, you can invest in permanent Training, character Skill Trees, Ashen Legacy, Relics, Weapon Mastery and Evolution Mastery. Training improves permanent stats such as damage, vitality, pickup range, rerolls, Phoenix revive and Fate Sight. Skill Trees spend character XP on offensive, defensive, utility and quality-of-life branches, while Weapon and Evolution Mastery permanently strengthen weapons and evolution paths.

Ashen Legacy is a separate account-wide power tree bought with gold rather than skill points. Its 40 once-purchasable nodes sit across a core stem and five branches: Ember for offense and kill-tempo bursts; Gale for movement, dashing and momentum; Bastion for health, armor and comeback tools; Fate for rerolls, locks, banishes and upgrade luck; and Expedition for gold, map events, shrines and Depth or risk rewards. Each purchase costs more than the last, and completing the tree costs exactly 2,000,000 gold. After unlocking its final node, you choose one of three random Legacy Boons before each run, offering a run-long effect for damage, speed, elites, mobility, XP, gold, survivability or aura power.

You can buy, upgrade and equip 18 Relics for passive bonuses. The Blacksmith provides account-wide gear for every survivor, while Statistics and Run History track progress across characters and runs. New characters, relics, gear, upgrades, weapons, Ash Levels and difficulty options can be unlocked as you play.

Equip the Blacksmith

The Blacksmith’s shared armory equips every survivor. Its six slots cover helmet, armor, pants, shoes, ring and amulet, with equipment ranging from Common to Legendary. Matching armor sets grant bonuses to health, damage, critical chance, speed, XP and gold.

You can forge matching copies to raise an item’s rarity, or use Auto Forge to combine every matching set at once. Gold can reroll an item’s affixes, which include Flat HP, Armor, critical chance, mobility and Phoenix Chance. Weapon choices vary by survivor, but armor stays with you between runs.

Push deeper

Ash Levels provide a difficulty ladder through 50 core tiers, with Bonus Challenges beyond them. Run Mutators can increase elite pressure, boss counts and risk in exchange for richer payouts. At Depth Gates, you first face an Ash Warden, a massive stationary guardian that clears the field and freezes the clock. Defeating it opens the gate and rewards you with three Equipment Chests.

At each gate, you can extract with your earnings or descend deeper, take a Depth Curse and face stronger enemies for higher gold and XP multipliers. Gold secured at earlier gates is banked, but earnings since the last gate are At Risk. If you push too far, you keep only a fraction of that at-risk gold.

Key features

  • Fast-paced combat with dash-based movement and pixel-art presentation.
  • Seven arena maps plus Random, with obstacles, battlefield rules and signature enemies.
  • Sixteen playable survivors, each with a Signature Weapon.
  • Eight Auras and nine Run Doctrines for changing your build.
  • Bow, Staff and Swords, with nine weapon evolution paths and three Weapon Modifications per weapon type.
  • Permanent Training, Skill Trees, Ashen Legacy, Relics, Weapon and Evolution Mastery, and Blacksmith gear.
  • Account-wide equipment with six slots, armor sets, Forge and Auto Forge, and affix rerolls.
  • Ash Levels with 50 core tiers and Bonus Challenges, plus Run Mutators.
  • Ash Wardens and Depth Gates, where you can extract or descend for greater rewards.
  • Optional Shrines, Map Events and Equipment Chests, alongside elite enemies, boss waves and mega-bosses.
  • Upgrade rerolls, locks and banishes, along with in-game achievements and long-term completion goals.

Frequently asked questions

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