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AonTheVoid Nevaeh

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About AonTheVoid Nevaeh

AonTheVoid Nevaeh is a first-person psychological horror investigation game. You work through an expanding archive of cases, each following a person whose life has become connected to an entity known as the Noise. Rather than fight these entities, you examine evidence, listen to recordings, identify psychological patterns and diagnose which Noise is responsible. As investigations deepen, it becomes harder to separate the cases from what they reveal about you.

Investigate the cases

Each case brings together information about a person and their situation. You read case files, listen to recordings and interviews, study evidence and psychological information, and connect the details to reach a diagnosis. What people say can matter, as can how they say it. Your diagnosis becomes part of your progress through the archive.

Understand the Noise

The Noise are entities connected to the Void. Each has a distinct core belief, thinking pattern and associated cross patterns, which you must identify and understand to determine what is behind a case.

Explore the apartment

The apartment is part of the investigation, not a disposable menu. Its reflection system lets you revisit information and examine what you have uncovered. As you complete cases, the space changes, new information becomes available, and objects, systems and discoveries turn it into a physical record of your progress.

Cases and the archive

The current release contains 12 handcrafted cases, each with its own story, patient, evidence, audio, psychological information and connection to the Noise. Cases are individual investigations rather than one continuous, uninterrupted campaign. How long each takes depends on how thoroughly you investigate, how quickly you recognize the information and how much of the surrounding environment you explore.

The archive is designed to grow through additional investigations. New cases can bring characters, stories, Noise, audio, evidence, psychological patterns and apartment discoveries, adding fragments to a larger mystery.

Horror without combat

There are no guns or conventional combat system, and no army of monsters waiting around every corner. The horror comes from investigation, uncertainty, atmosphere and realization.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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