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Ancient Frontier Quests & Events

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About Ancient Frontier Quests & Events

Ancient Frontier Quests & Events adds a quest system, random events and a range of gameplay and quality-of-life changes to Ancient Frontier.

Quests

Quests are assignments and contracts that reward you for taking specific actions. There are ten quest categories. Most missions award a quest when completed; after you return to the ship management screen, a menu button indicates when a new one is available. You can hold up to three quests at a time, delete them manually to make room, and track your current quests and progress in the new Quests screen. Completed quests are removed from the log.

Random events

At certain points in the game, events can appear after you complete a mission. Each presents a situation and three possible actions, with positive or negative effects depending on your choice. More than 50 events are available, so campaigns can differ from one playthrough to another.

Mission and save options

Missions now show which enemies you will face and an estimated difficulty rating from one to five enemy symbols. The rating reflects your progress in the game, so the same rating can represent different challenges at different stages. This gives you more information when choosing missions against factions with different ships, gear and crew.

A system menu is available throughout the game. It lets you adjust options and helps prevent accidental loss of progress when leaving for the main menu, particularly when using manual saves. Save files also include images showing how far you have progressed through the story campaign, making backup saves easier to distinguish.

Other changes

The DLC adds sound effects to actions such as leveling up. Hero ship descriptions now correctly indicate which ships can take part in Bounty Missions.

It also changes ability accuracy: tech tree accuracy boosts now apply to abilities, and Targeting Computer, Vor Song and improved abilities can increase ability accuracy as well as that of the main guns. Veteran and Beginner difficulties are slightly harder to account for new player powers, Simulator Missions award slightly less XP, and individual missions receive numerous minor balance adjustments.

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