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Alteil: Horizons

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About Alteil: Horizons

Alteil: Horizons combines collectible-card deck building with unit-based tactical duels. You collect cards, build decks and command units on the field, where they act in turn order by agility rather than being played from a randomly drawn hand. Duels are available against other players, with ELO ranking, and in a single-player adventure mode.

The world and its gods

Four Ancient Gods lie forgotten beneath the Kingdoms of Men. Every living thing is bound subconsciously to one god’s Sphere of Influence, and you can draw on these spheres to summon and command monsters, heroes and dragons against your enemies. The story and direction are by TAKUJI ASANUMA.

Tactical duels

Units have HP, AT, DF, AGI and RNG stats. On each turn, choose an action from a unit’s menu: Attack, Move, Rest or use a special ability. Battles also use a day/night cycle that affects undead and lycanthropes, a Soul Card system for adjusting your Life Point total to suit rush or combo play, and a Revival system that turns extra copies of a unit in your deck into extra lives for that unit on the field.

Cards and adventures

The game has over 2,000 pieces of card art, with more added each month. Cards feature RPG-style stats, alternate art and stories, and you can craft cards or trade through the player marketplace. Duels yield treasure drops to help expand your collection or refine your decks.

The single-player story mode includes 20 adventures at launch, with more added every other month. The game also includes duel replays and a spectator system. Its core set is tournament-legal and designed for balance.

Creative contributors

Story and art contributions come from figures in the Japanese game industry. KATSUYA TERADA, HITOSHI YONEDA, SHUNYA YAMASHITA and YUJI KAIDA contribute art and design; their credits include The Legend of Zelda, The Secret of Mana, Final Fantasy X, Transformers, Godzilla and Macross.

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