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All Quiet Roads 4743

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About All Quiet Roads 4743

All Quiet Roads 4743 is a traffic-management game in which you build roads between neighborhoods and keep vehicles moving to their destinations. You start in London, where only a few neighborhoods appear on the map, and choose where to place roads. Neighborhoods periodically spawn vehicles that seek destinations based on vehicle type; vehicles wait in their starting neighborhood until a route is available, then travel autonomously. More neighborhoods appear over time.

Build and manage roads

Congested roads turn amber and then red as traffic slows or stops. Vehicles try to route around jams, so building multiple routes can help keep traffic moving. Red roads can cause motorists to honk, and backed-up traffic can fill neighborhood parking lots. Neighborhoods turn amber, red and then purple as their waiting vehicles approach and reach capacity; a purple neighborhood ends the game. You can keep playing a city until this happens, but restarting means beginning with a fresh map and a score of zero.

You begin each city with a limited inventory of roads and possibly bridges or other items. As your raw score increases, you receive more inventory, including occasional freeway pieces that work like roads but let traffic travel faster. You can erase an item to reclaim it, but must wait until vehicles planning to use it have passed. Tow trucks also appear in your inventory from time to time; each removes one vehicle from the road, temporarily easing a jam, but that vehicle adds nothing to your raw score or AQR.

Upgrades and crossings

As your raw score rises, a progress bar fills and resets. Each time it fills, you choose one upgrade from a selection, with no further choice until it fills again. Upgrades include:

  • Cloverleaf: reduces congestion at an intersection by letting traffic on one road pass over traffic on another rather than waiting for the intersection to clear.
  • Bridge: lets a road cross water.
  • Tunnel: lets a road pass through a hill.
  • Ferry: connects two remote shorelines along a shared waterway without a bridge.

Scores and achievements

Each completed vehicle trip adds one to your raw score. Your AQR score updates to match the raw score only when no roads are red; while any road is red, the raw score continues to grow but the AQR does not. The aim is to raise your AQR, and each city has four score thresholds:

  • AQR 527: earns the city's Quiet Roads achievement if no road is red, and unlocks the next city if it was locked when the game began.
  • AQR 1581: earns the City Flourishes achievement.
  • AQR 4743: earns the city's goal achievement and adds your score to its leaderboard. Replaying a city gives you another chance to post a higher score.
  • AQR 14229: earns the city's highest award.

Cities

London is the only city unlocked at the start; the others become available through the Quiet Roads achievement. Each city's AQR 4743 achievement has its own name:

  • London: Domine Dirige Nos.
  • New York: Excelsior!
  • Paris: Fluctuat Nec Mergitur.
  • Rio de Janeiro: Recte Rem Publicam Gerere.
  • Seattle: City of Flowers.
  • St Louis: Gateway to the West.
  • Sydney: I take but I surrender.
  • Tokyo: Old meets new.
  • Toronto: Diversity: Our Strength.

Frequently asked questions

Buy All Quiet Roads 4743 30% cheaper than on Steam.

All Quiet Roads 4743 is available for 30% less in shops such as Kinguin or Premium CD Keys.

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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