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About AFK: Army For Keyboard

AFK: Army For Keyboard is an idle RPG that runs in a 990x76 strip inside your taskbar while you use your desktop. You can inspect gear and plan your build while battles play out live; clicking the strip opens the fight fullscreen, and closing it leaves your army running.

Build your army

The game has nine heroes, with three on the field at a time. Weapons, off-hands and elements are class-locked, so party choices shape your setup. Skill trees, rune allocations and prestige nodes combine into builds.

Set loot rules

Loot continues to drop while the game is idle. You can create rules to handle it, such as flagging legendaries for review, sending runes to the cube and melting other items. The pipeline applies those rules, sending only exceptions to a decision queue that holds up to 50 items and does not affect your bag.

Customize your loot

Loot has 10 rarity tiers, from Bit to Yotta. Items can have implicit lines and affixes, and can be enhanced from +0 to +25, with a risk of downgrading. Sockets accept runes with three candidate stats; their stats are rolled when you socket them, not when they drop. The cube converts runes into gems and gems back into runes, and shows the true success chance for each enhancement before you commit.

Progress through the acts

The game has five acts and four difficulties: Normal, Nightmare, Hell and Torment. Each difficulty unlocks when you clear the previous one. You can play through a stage map that changes weekly, climb an endless tower or enter timed Boss Rush races with a reward ladder and leaderboard.

Fight in the arena

You can send your army into asynchronous PvP. The server re-simulates each fight using the same deterministic engine as your client, then provides a replay. You do not need to wait for an opponent, and the fight does not depend on a live connection between players.

Join a clan

Clans have a headquarters where members can contribute to a shared development tree. They also support announcements and applications, along with chat channels, direct messages and mentions.

Audio and languages

The game's sound effects and background music are synthesized in code from waveform functions; no audio files ship with the game. Effects and music have separate volume controls. The interface is available in English, Turkish, German, French, Italian, Spanish, Brazilian Portuguese, Polish, Russian, Japanese, Korean and Simplified Chinese.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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