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About Adventures in Anglonia

Adventures in Anglonia is a text-based RPG set in the dangerous, mysterious land of Anglonia. You play as one of four adventurers searching for the Heart of the Word, a mystical artifact that grants wishes. The game is designed for groups of four students to play together locally, but can also be played solo.

Story and choices

The adventure unfolds through story-driven battles, dialogue puzzles and negotiations. Your decisions shape the course of the adventure, the future of Anglonia and the world. The story includes themes of colonialism and the exploitation of native people, which feature heavily in the choices you face.

Language-based battles

In battle, you use TOEIC vocabulary and construct sentences to harness language-based skills. Battles also test your listening comprehension of the game's story.

Classroom play

The game is divided into five weeks. In a classroom setting, it took six weekly classes, roughly nine hours, to complete; some groups, particularly during week two, needed more than one class for a section. The week divisions can be ignored when playing solo. Supplemental readings from the original classroom experience are incorporated into the game as scrolling text and items.

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