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About 600Seconds: The Deep Church

600Seconds: The Deep Church follows Mutsuki through a dream world centered on a church. You have 600 seconds before the day changes to explore and prepare, then enter the submerged church to search for a bell that will grant an audience with the lord of the nightmare.

Explore the church

During the 600-second exploration period, you can find guns, ammunition and fire bottles to improve Mutsuki’s fighting strength. Red mint boosts health, while green mint restores it. Coral keys open doors blocked by coral, guns can damage some walls, and interacting with bookshelves can reveal hidden items. The church contains four hidden guns and four additional special shining weapons.

Enter the nightmare

When 600 seconds have passed, a new day begins and you press into the submerged church. You search for the bell while fighting or evading the monsters in your way. No weapons can be found during this section, so the equipment and supplies gathered while exploring are vital. Ammunition and recovery items can still be found, including in secret rooms.

Dying in the nightmare resets everything and starts the dream again at 23:50 on July 15, 1927. The game has no dialogue or narration, in text or voice, and includes only a simple controls manual in English. Its setting draws partly on the Cthulhu Mythos, alongside original elements and allusions to other works.

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