4Fools1
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About 4Fools1
4Fools1 has a story mode and a level mode. In story mode, you play an Imperial Assault Soldier, a 4th Generation Dirty Blade, who rises from their hometown's Guard to the Imperial Army. Their combat ability earns them command of Hidden Shadow, an Empire secret unit tasked with eliminating people deemed “unfavorable” to the Empire. As retirement approaches, a mission disrupts their hopes for a quiet life with a pension; your choices determine the path they take next.
Story and setting
The story unfolds in a society shaped by centuries of conflict and expansion. By 1562 years before the protagonist's story, civilization had learned to use the resources of the entire solar system, but population pressures and conflicts led to a devastating war that engulfed it. The war lasted thirteen centuries, driving technological progress and the development of interstellar travel. Many forces left the Solar System in search of habitable planets.
A new, highly centralized imperial power ended the war, after which the Empire spent 80 years recovering. As education spread, more people grew dissatisfied with the problems of its rigid structure. The Empire then began expanding again, seeking to ease internal tensions and bring back forces that had left.
Only a small fraction of the ships that departed the Solar System survived the competition for habitable planets. Those that reached and settled in the Eternal Stellar System formed the Interstellar Alliance 187 years ago to maintain stability and cooperation. The Alliance assigns seats to its member forces. When the Empire began expanding 182 years ago, the Alliance entered into prolonged confrontations and diplomatic negotiations with it, while seeking support from neutral forces.
The neutral forces formed by settlers developed distinct identities. Free Planet PeaceRealm, for example, is business-oriented. Distrust from earlier competition for habitable planets gradually gave way to cooperation in response to the Empire's expansion, though some martial factions prefer plunder; Planet Sinful has become a haven for outlaws over three centuries. Interstellar Heroes began as a group of people seeking to uphold justice and chivalry in a society whose morality had deteriorated through war and long voyages.
The WisdomScript tribe's ancestors left the Solar System 984 years ago aboard a ship carrying scientists and scholars skilled in biology and machinery. On Planet WisdomScript, the schools of Life and Machinery developed and supported each other for 793 years. Then many life forms mutated and lost their sanity, while unknown saboteurs tampered with newly produced machines. The resulting uncontrolled experiments and machines devastated the planet, burying most of its civilization. Irrational mutants still roam the wasteland, and the survivors fled as interstellar refugees.
Game modes
Level mode currently has 20 designed levels. You choose an initial character template and try to survive a life-or-death space military competition against various enemies.
Abilities and equipment
Each character has exclusive special abilities; the protagonist, for example, can greatly slow things down. Music and characters vary to match different scenes and storylines, and the stores include sign girls with limited patience. You can adjust the difficulty and controls in the settings. Stores randomly offer more than 135 items and 33 weapons.
Frequently asked questions
Yes. 4Fools1 is free to play on Steam, so there is nothing to buy to start playing.
The minimum requirements for 4Fools1 are: Windows 7, 1,000 MB RAM, 900 MB storage. It runs on Windows only. The recommended specs are in the System requirements section.
No. 4Fools1 is a single-player game.
Yes. 4Fools1 is the full base game. You need nothing else to play it.











