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4:12 AM

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About 4:12 AM

4:12 AM is a narrative game about Kate Morrow, an overnight 911 operator in Ashwood, Pennsylvania. On December 20th, 1999, the county takes its overnight 911 desk back, and Kate returns to a job she has spent six years dreading after hanging up on one caller. She has twelve nights before the old switchboard shuts down on New Year's Eve.

Calls from Ashwood

Ashwood is a half-empty town built over a coal seam that has been burning underground since 1962. You answer calls about pile-ups on snowed-in roads, give CPR instructions, and speak with a grandmother who has dementia and calls every night. At 4:12 AM, a call arrives from an address that no longer exists, in the voice of a girl who disappeared fifteen years earlier.

There are 37 story calls across twelve nights, alongside a pool of 66 additional calls. They range from life-or-death first-aid guidance to the small, strange problems of a town at night. Each call can end differently depending on how you handle it.

Speak with callers

You speak into your microphone, and the caller responds. A local AI performs every character in real time, with no dialogue trees; you listen, calm callers, press them for information and make decisions. The game runs fully offline, and your voice stays on your machine.

Dispatch emergency services

You decide whether to send fire, EMS or police, and how quickly. Your decisions from one night become the next day's headlines, affect which calls reach you, determine who survives and lead to one of nine endings.

The dispatch room

The game takes place in a 1999 dispatch room filled with CRT monitors, paper call sheets and a handwritten notebook. In the final days before Y2K, secrets the town has kept across three decades—1972, 1984 and 1993—begin to emerge over the line.

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