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About 2nd Circle: Powerful Places
2nd Circle: Powerful Places is about a 16-year-old who discovers a wand and a link to a YouTube video in a birthday gift from their uncle. After their mother recounts the uncle’s supposed death, you set out to uncover the mystery. You become a Mage and face enchanted undead, phantoms, Dark Mages and other increasingly dangerous enemies.
The five schools of magic
You choose one of five Schools of Magic: Fire, Earth, Water, Air or Metal. Each has its own spells, and some elements are more effective against particular foes while others are ineffective. You begin with basic spells and gradually learn more powerful incantations, from fire spells such as The Circle of Fire to Falling Skye, which sends stones crashing down on enemies.
Magic can also shield you in flames, summon bees to attack obstacles, call servants to fight for you, and unleash fireballs or lightning. On the Path of Fire, you can summon the minion known as The FireLord.
Wands and crystals
You acquire different wands to strengthen your spellcasting. Crystals mined from underground are the more significant treasures, with each one granting distinct abilities.
Training and replay
After completing your training, you set out on the main adventure against increasingly perilous foes. These enemies wield powerful spells and summon monsters to fight alongside them. Once you finish the training, you can restart as a new wizard at a higher level to try different Mage archetypes and take on the game in a new way, or play in GOD Mode, where your power has no limits.
Frequently asked questions
The best price for 2nd Circle: Powerful Places is $0.99 at Steam. It is the only shop with an offer that activates in your country.
The minimum requirements for 2nd Circle: Powerful Places are: Windows 8, 1 GB RAM, 750 MB storage. It runs on Windows only. The recommended specs are in the System requirements section.
No. 2nd Circle: Powerful Places is a single-player game.
Yes. 2nd Circle: Powerful Places is the full base game. You need nothing else to play it.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











