1982
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About 1982
1982 is a retro-inspired shooter in which you battle enemies, collect power-ups and chase high scores across three game modes.
Game modes
- Arcade: fight through 50 progressively difficult levels against enemies inspired by early-80s home computer and arcade games.
- Survivor: score as many points as possible with only one life.
- Time Attack: score as many points as possible in 3 minutes. Energy is unlimited, but each hit lowers your score multiplier.
Power-ups
Each power-up has two effects: one when your ship collects it, and another when you shoot and destroy it. Catching one before it hits the ground increases its effect, such as restoring more energy or extending the duration of lasers, rockets or shields. A successful catch is marked by a heart.
- Energy (green): destroying it causes a large explosion; catching or collecting it restores your energy.
- Laser (red): destroying it deploys a temporary, horizontally firing laser turret; catching or collecting it temporarily increases your weapon power.
- Rockets (purple): destroying it deploys a temporary rotating rocket-launching turret; catching or collecting it grants a temporary rocket power-up.
- Shield (cyan): destroying it creates a temporary portal that destroys all enemy bullets; catching or collecting it grants a temporary shield that protects against all impacts.
Scoring and bonuses
Each enemy kill is worth 1 point multiplied by your score multiplier. You increase the multiplier by filling the kill gauge on the left of the screen, which means stringing kills together quickly. If you stop killing enemies, the gauge drops.
When enough enemies reach the ground, a yellow saucer abducts a Man and takes three times your multiplier. Destroying the saucer lets the Man fall safely to the ground and returns the multiplier. The number of enemies that can reach the ground before an abduction decreases as your multiplier rises, making high multipliers harder to defend.
Some in-game actions, including killing certain enemies, drop coins. Picking one up earns 5 points multiplied by your multiplier; catching it earns 10 points multiplied by your multiplier. Caught coins are marked by a heart. The following actions trigger a bonus coin drop:
- Arcadia: survive a level.
- Astro Blaster: reach a new high multiplier in the current game.
- Major Havoc: trigger two Astro Blasters within 5 seconds.
- Missile Command: have two remote missile launchers active at the same time.
- Laser Zone: have two remote lasers active at the same time.
- Bomberman: kill many enemies in an energy power-up explosion.
- Defender: prevent any enemy from reaching the ground for 30 seconds.
- Repulsar: ram an enemy with your shields.
- 2084: rescue Man from the saucers three times in a row.
Frequently asked questions
Yes. 1982 is free to play on Steam, so there is nothing to buy to start playing.
The minimum requirements for 1982 are: Windows XP, 512 MB RAM, 15 MB storage. It runs on Windows only. The recommended specs are in the System requirements section.
No. 1982 is a single-player game.
Mostly, yes. Valve rates 1982 as Playable on the Steam Deck: it runs, but may need some manual setup.
Yes. 1982 is the full base game. You need nothing else to play it.











